Teaching with XR: Designing and Delivering Immersive Learning Experiences

Facilitator-Led
Upcoming
Next Start Date 07 October 2026
Duration 25 hours
Available as Facilitator-Led, Upcoming

Overview

This course offers participants an opportunity to explore immersive learning and the innovative use of Extended Reality (XR) technologies—including Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR)—within education and professional training.

It is designed for participants who wish to understand and select immersive technologies, combining practical skills with critical, research-informed perspectives on immersive technology in teaching, learning, and assessment.

Throughout the course, participants will examine how immersive tools can be meaningfully integrated into curriculum design, with particular emphasis on accessibility, learner engagement, and ethical considerations.

The course also places a strong emphasis on Universal Design for Learning (UDL) and accessible resources. Participants will critically assess XR technologies and develop the skills needed to select inclusive digital resources that support diverse learners, including those with different levels of technical confidence or accessibility needs.

The course is grounded in contemporary research, drawing on national and international publications in digital and immersive education. Using an evidence-based approach, participants will explore practices that support effective course design and evaluation.

Course facilitators are committed to openness and sharing practice to support the use of immersive technologies across a variety of educational contexts. Participants will be encouraged to join a growing community of XR educators and engage with relevant conferences, workshops, and events.

Learning Outcomes

By the end of this course, you will be able to:

  • Explain key concepts, pedagogical foundations, and affordances associated with Extended Reality in education;
  • Evaluate and select appropriate Extended Reality tools for teaching, learning, and assessment;
  • Design a short XR-enhanced learning activity aligned with curriculum outcomes;
  • Critically reflect on ethical, legal, and social issues associated with immersive learning.

Professional Development Recognition

On earning the open badge for this course, you will have achieved further recognition across the following domains of the National Professional Development Framework for Staff Who Teach:

  • Domain 3: Professional Communication and Dialogue — emphasises the importance of clear and coherent communication skills within changing learning environments;
  • Domain 4: Professional Knowledge and Skills — supports individuals in remaining current in their professional or disciplinary knowledge and applying evidence-based teaching, learning, and assessment practices;
  • Domain 5: Personal and Professional Digital Capacity — recognises the importance of developing the digital skills needed to harness technology and improve learning.

Course Developers

This open course was developed by the National Forum for the Enhancement of Teaching and Learning in Higher Education in partnership with:

Dr Geraldine McDermott

Technological University of the Shannon (TUS)

Dr Zeta Dooly

South East Technological University (SETU)

Hans Moolman

Munster Technological University (MTU)

Dr Rachel Farrell

University College Dublin (UCD)

Clara Keevey

Technological University of the Shannon (TUS)

Brendan Dolan

Technological University of the Shannon (TUS)

Dr Rob Lowney

Dublin City University (DCU)

Dr Jeremiah Spillane

Munster Technological University (MTU)

Marelle Rice

University College Dublin (UCD)

Digital Badge

Earn a verified digital badge upon completion. Share it on LinkedIn, your CV, or your institution’s professional development portfolio.

Duration
25 hours
Format
Facilitator-led

Facilitator-led · October 2026

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